The game picks up from the part of the film where D.J., Chowder and Jenny escape out of a police car, only to be eaten by the house. The three are separated, and while looking for each other, are attacked by enemies constructed out of the building's interior architecture.
Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights from windows that can awaken monsters to attack the player if they're caught, and giant pipe monsters that can suck up the player.
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