a point-and-click adventure that lasts six chapters and gives the player control of all members of the gang, and is a retelling of the Scooby-Doo, Where Are You! episode "Nowhere to Hyde". In it, the Mystery Machine runs out of gas when the crew find out about a series of jewel heists with the supposed son of Dr. Jekyll, who runs Jekyll Labs, as the prime suspect. The gang goes through each area of the mansion and the lab. The player must pick up items for later use, such as a stool, a sausage, and a book with the code to get into the lab. The gang, except Shaggy and Scooby, investigates the mansion to look for clues. When Fred and Daphne see the ghost walk through a door, they go in to investigate. The ghost has vanished and Daphne is curious about a device called a "Tele-Pot," a teleporting toilet. Daphne disappears and is captured by Dr. Jekyll. Fred is worried and Velma studies the symbols in the house with the help of a book she found. She opens the door using a code from the book. Fred goes in to find Daphne and Velma decides to return the book.
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