WWE 2K22 promises to be bigger and better
WWE 2K22 is the first installment in the franchise since WWE 2K20 was released in October 2019. That entry had a number of issues and received lackluster reviews from critics. Sony offered refunds to unsatisfied buyers.
2K is promising that WWE 2K22 will “hit different”. It says the game will feature a redesigned gameplay engine, new controls, upgraded visuals, and all-new game modes.
“WWE 2K22 strikes back with a slew of upgrades and community-requested features to give players complete control over the WWE experience,” Alfie Brody, Vice President of Global Marketing Strategy at 2K, said in a news release.
Among the features in WWE 2K22 will be a MyGM mode. It’s the first time the feature has been included in a WWE video game since RAW vs SmackDown 2008. It’s also the first time the mode will be available since 2K acquired the rights to the franchise in 2011. 2K says The MyGM mode will allow players to draft rosters and develop rivalries.
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WWE 2K22 will also introduce a new MyFACTION mode. 2K players will be able to “collect and manage their dream faction with weekly events and regular updates”.
WWE 2K22 will include an upgraded Creation Suite. For the first time in the history of the franchise, the game will allow cross-platform sharing of players’ creations, including their “custom Superstar personas, arenas, and championships”.
Rey Mysterio is on the cover of WWE 2K22. 2K said he was chosen “in celebration of his 20th anniversary as a WWE Superstar”. Mysterio will be featured in the game’s 2K Showcase mode. Players will be invited to relive “iconic moments behind Mysterio’s most famous matches”.
“Representing the culture of Lucha libre as the cover Superstar for WWE 2K22 is a moment of great pride for me,” Mysterio said in a news release from 2K. “I’m looking forward to sharing the stories behind the big moments of my career with a dedicated community of players and connecting with WWE fans in a whole new way as they play through my 2K Showcase.”
WWE 2K22 is scheduled for a worldwide release on March 11, 2022, and is now available for pre-order. Four editions of the game will available to purchase.
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Standard Edition: R1,099 (PS4 and Xbox One) R1,199 (PS5 and Xbox Series) – Includes the digital Standard Edition and the Starrcade ’96 Rey Mysterio Pack across previous and current-gen within the same PlayStation and Xbox consoles (*PlayStation 5 console required to play PlayStation 5 version. Xbox Series X|S console required to redeem and use Xbox Series X|S version. Xbox One console required to redeem and use Xbox One version).
Deluxe Edition R1,599 (PS4, PS5, Xbox One, Xbox Series) – Includes the Standard Edition plus the Undertaker Immortal Pack; a Season Pass to all five post-launch DLC content packs; the MyRISE Mega-Boost and SuperCharger packs; limited-edition WWE SuperCard content (*included in-box for physical copies only; WWE SuperCard is required to redeem WWE SuperCard content). The Deluxe Edition will be available three days early, from March 8, 2022, and while supplies last. Players who purchase the PlayStation 5 or Xbox Series X|S edition will also receive the Starrcade ’96 Rey Mysterio Pack.
2K says players who pre-order the Standard Edition and Cross-Gen Digital Bundle will also receive the Undertaker Immortal Pack, which includes three additional Undertaker personas, MyFACTION EVO cards for Undertaker, plus MyFACTION Perks and Bonuses, including an Undertaker MyFACTION Logo Card, Undertaker MyFACTION Wallpaper Card, and Undertaker MyFACTION Nameplate Card. For physical pre-orders of the Standard Edition, items will be redeemed in-game via a code provided in the box. The pack is also included in the Deluxe Edition at launch.
WWE possibly being sold
WWE's waves of releases over the past two years combined with posting record profits has led some fans to believe that Vince McMahon and WWE president Nick Khan are trying to position the company to where they can be sold to a major media conglomerate in the near future. Khan spoke in an interview this week and was asked about that theory.
Ourand wrote, "Khan said the company has taken some inbound calls from companies looking to buy. But he stressed that WWE is not in active conversations trying to sell the company and is not actively looking to sell."
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"If it once was a mom-and-pop shop, Vince certainly didn't believe it was anymore," Khan said regarding why McMahon hired him. "Part of what I believe he was looking for in bringing in someone from the outside was to make sure the community at large didn't treat it that way. We believe we're a global content company."
In a separate interview with Ariel Helwani back in August during SummerSlam weekend, Khan was asked directly about the cause behind the releases. He explained, "I don't know that there's one explanation for it," Khan said. "I think ultimately what's looked at is, is this person — for us — going to move the needle now, or in the imminent future. So, by the way, we had a tryout, a two-day tryout in Las Vegas which ended yesterday. Which Triple H, and Johnny Laurinaitis, and Bruce Prichard were all across, as were the rest of us. We've signed over a dozen new talent coming out of that tryout. And I'm not suggesting, "Oh that's why we cut the other talent." But we're always looking for what's next. We live in the present, we live in the future. We don't live in the past. So when people leave, and they move on with their life and their careers? That's good by us. For us, it's what works for us and our product at that moment in time, and again, what's gonna work down the road. And largely in part the existing roster is based on that."
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